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About Me.

Hi, I'm Liz.

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I've always been drawn to things that combine creativity, problem-solving, and people. Game development is the place where all three click.​

I graduated from Clark University's Becker School of Design & Technology with a B.A. in Interactive Media and a minor in Computer Science. While I was there, I had the chance to try a little bit of everything, and I found that I genuinely liked understanding how the different pieces of a game come together.

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I like being close to the work, whether I'm figuring out how a gameplay system should function, organizing a team around a milestone, or working through a visual idea. More than anything, I like taking something that feels complicated or uncertain and helping turn it into something people can actually build.

How I Got Here

Art was my first love. I've been drawing for as long as I can remember, and creating is still one of the best ways for me to relax.

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Math was always a close second. I loved its logic and the satisfaction of working through a problem until everything clicked, which eventually led me to programming. Code gave me that same sense of structure and let me turn logic into something interactive.

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For a while, I thought I would have to choose between the two in my career. Then I found game design. It gave me a place to use both sides of my brain at once. I could create characters and environments, then turn around and think about the systems that made them interactive. Games gave my art a world to live in and made programming feel creative.

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Production was the part I didn't expect. Once I started working on larger teams, I realized how naturally I gravitated toward organizing people, setting goals, keeping communication moving, and figuring out what needed to happen next. I had been doing the same thing for years in group projects, clubs, and eventually as president of my improv team. I just hadn't thought of it as a career yet.

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I still love getting absorbed in the creation process of an art piece or finding the cleanest solution to a programming problem, but I also love stepping back and seeing how all the pieces fit together. That's ultimately what keeps me interested in game development: there is always another problem to solve, another skill to learn, and another group of people to build something with.

How I Work

​I am naturally organized, direct, and very invested in the work I take on. When a project gets complicated, my instinct is to make a plan, figure out what is blocking our path, and turn something overwhelming into a set of problems we can actually solve.

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I care a lot about communication. I like knowing what everyone is working toward, making expectations clear, and creating enough structure that people can focus on doing good work without constantly wondering what comes next.

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At the same time, I like staying hands-on. Leading is rewarding to me because I can support the larger project without losing touch with the creative and technical work happening inside it.

Outside of Games

When I'm not working on a game, I'm usually drawing, playing board games with friends, or involved in theatre and improv. 

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Improv was a big part of my college experience. I love the spontaneity of performing, the trust it takes to build something with other people in real time, and the strange mix of structure and chaos that makes a good team work.

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I also just really like games. The ones I come back to most are the ones that give me room to explore, build, customize, experiment, or make my own fun.

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I think a lot of my interests come back to the same thing: I like making things, solving problems, and entertaining people.

I'm looking for my next team.

I'm currently seeking full-time game development opportunities in the NYC area. If you think I'd be a good fit for your team, I'd love to hear from you.

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