
About Me.
Hi, I'm Liz.
I've always been drawn to things that combine creativity, problem-solving, and people. Game development is the place where all three click.
I graduated from Clark University's Becker School of Design & Technology with a B.A. in Interactive Media and a minor in Computer Science. While I was there, I had the chance to try a little bit of everything, and I found that I genuinely liked understanding how the different pieces of a game come together.
I like being close to the work, whether I'm figuring out how a gameplay system should function, organizing a team around a milestone, or working through a visual idea. More than anything, I like taking something that feels complicated or uncertain and helping turn it into something people can actually build.
How I Got Here
Art was my first love. I've been drawing for as long as I can remember, and creating is still one of the best ways for me to relax.
Math was always a close second. I loved its logic and the satisfaction of working through a problem until everything clicked, which eventually led me to programming. Code gave me that same sense of structure, but made my skill feel more practical.
For a while, I thought I would have to choose between the two in my career. Then I found game design. It gave me a place to use both sides of my brain at once. I could create characters and environments, then turn around and think about the systems that made them interactive. Games make art feel practical and programming feel creative.
Production was the component I didn't expect. Once I started working on larger teams, I realized how naturally I gravitated toward organizing people, setting goals, keeping communication moving, and figuring out what needed to happen next. I had been doing the same thing for years in group projects, clubs, and eventually as president of my improv team. I just hadn't thought of it as a career yet.
I still love getting absorbed in the creation process of an art piece or forging the cleanest solution to a programming problem, but I also love stepping back and seeing how all the pieces fit together. That's ultimately what keeps me interested in game development: there is always another problem to solve, another skill to learn, and another group of people to build something with.
How I Work
I am naturally organized, direct, and very invested in the work I take on. When a project gets complicated, my instinct is to make a plan, figure out what is blocking our path, and turn something overwhelming into a set of problems we can actually solve.
I care a lot about communication. I like knowing what everyone is working toward, making expectations clear, and creating enough structure that people can focus on doing good work without constantly wondering what comes next.
At the same time, I like staying hands-on. Leading is rewarding to me because I can support the larger project without losing touch with the creative and technical work happening inside it.

Outside of Games
When I'm not working on a game, I'm usually drawing, playing board games with friends, or involved in theatre and improv.
Improv was a big part of my college experience. I love the spontaneity of performing, the trust it takes to build something with other people in real time, and the strange mix of structure and chaos that makes a good team work.
I also just really like games. The ones I come back to most are the ones that give me room to explore, build, customize, experiment, or make my own fun.
I think a lot of my interests come back to the same thing: I like making things, solving problems, and entertaining people.