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I lead game projects, build gameplay systems, and create 2D art.

Featured Projects

Three projects that highlight different parts of my work.

Image by Alina Chernovolova

Lead Programmer 

Welcome to The Wyrdwoods

Led programming for a 10-person studio, designing modular, data-driven inventory and progression systems in Unreal Engine 5 Blueprints while coordinating technical workflows, documentation, asset integration, and version control. Presented a playable vertical slice at PAX East 2026

UE5   BLUEPRINTS   PLASTIC SCM

Image by Benjamin Chambon

Head Producer

RunTime

Led production for a 15-person team developing an accessibility-focused endless runner for the Microsoft Adaptive Controller, managing scope, sprints, dependencies, milestones, and cross-discipline communication through final delivery.

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UNITY   TRELLO   DISCORD

Image by Anita Austvika

Head of Art

RunTime

Led a four-person art team while establishing RunTime's visual direction and 2D art pipeline, creating the art bible, style standards, parallax environments, player design, and animation while coordinating asset production with design and programming.

PHOTOSHOP   ILLUSTRATOR

Skills across the game development pipeline.

The tools and responsibilities I use most often.

Colorful Mirror Room
Production
  • Team leadership

  • Sprint & task planning

  • Scope management

  • Cross-discipline coordination

  • Dependency management

Heart Shaped Cake
Programming
  • Unreal Engine 5

  • Blueprints

  • Unity / C#

  • Data-driven game systems

  • Version control

Peony Flowers Art
2D Art
  • Character design

  • Environment art

  • Storyboarding

  • 2D animation

  • Art direction & pipelines

About

I like making ideas work.

Hi, I'm Liz. I'm a recent Clark University graduate who enjoys the part of game development where ideas start becoming real: figuring out what needs to happen, solving problems as they come up, and helping a team bring all the pieces together.

HeadShot_edited.jpg
I'm looking for my next team.

I'm currently seeking full-time game development opportunities in the NYC area. If you think I'd be a good fit for your team, I'd love to hear from you.

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